By Jonathan S. Harbour

Prepare to construct an entire, professional-quality 2nd online game engine from begin to end! "Advanced second online game improvement" is your finished consultant to 2nd online game improvement utilizing DirectX within the C++ programming language. each one bankruptcy of the publication covers one significant part of the sport engine, together with second and 3D rendering, DirectInput, FMOD audio, video game math, multi-threading, Lua scripting, and extra, and the sport engine is equipped upon bankruptcy by means of bankruptcy. in the course of the construction of the sport engine, you are going to research step-by-step the right way to write strong code for a number of compilers, including to the code as you're employed via each one bankruptcy. and each bankruptcy contains an instance video game that illustrates the hot ideas being taught. ideal for video game programming scholars and execs alike, this e-book is your final consultant to extraordinary 2nd online game improvement.

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Ninety nine Animation Demo . . . . . . . . Sprite Rotation and Scaling . Animation with Transforms . debris . . . . . . . . . . . . . . . bankruptcy five . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 124 one hundred twenty five 126 127 127 128 129 a hundred thirty 132 134 Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Designing an speakers . . . . . . . what's FMOD? . . . . . . . . . . . . . utilizing the FMOD SDK . . . . . . . . . Audio sessions . . . . . . . . . . . . . . . . . pattern classification . . . . . . . . . . . . . . . Audio type . . . . . . . . . . . . . . . . including FMOD to the sport Engine . Audio try . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 a hundred and forty one hundred forty 142 142 143 148 149 Contents bankruptcy 7 Entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 construction an Entity supervisor. . The Entity category . . . . . . . . editing the Engine . . . enhancing the Sprite type checking out Sprites as Entities . enhancing the Mesh type. checking out Meshes as Entities bankruptcy eight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 a hundred and fifty five 158 one hundred sixty five a hundred sixty five 168 168 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 176 176 178 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 186 192 204 Math . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Math classification . . . . . . . . . . . . . . . Math classification Header . . . . . . . Math category Implementation Math attempt . . . . . . . . . . . . . Linear speed . . . . . . . . . . attitude to focus on . . . . . . . . . Drop-Down Console . . . . . . . . Console category . . . . . . . . . . . Console try out . . . . . . . . . . . bankruptcy eleven . . . . . . . Physics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Collision Detection . . . . . . . . . . . . . . automatic Collision Detection . . . Bounding Rectangle Collision try out Distance-Based Collision try . . . . bankruptcy 10 . . . . . . . Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 making a Font. . . . . . . . . . . . Loading and Rendering a Font Font type . . . . . . . . . . . . . utilizing the recent Font classification . . . . bankruptcy nine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 214 215 218 220 226 237 237 240 Threading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 Introducing the POSIX Threads Library. fitting POSIX Threads . . . . . . . . . utilizing POSIX Threads . . . . . . . . . . . Programming POSIX Threads . . . . . ThreadDemo software . . . . . . . . . . Threading the sport Engine . . . . . . . . Threaded rubbish assortment . . . . . checking out the Newly Threaded Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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